Wednesday, May 6, 2020
Do Cognitive-Based Games And Activities Help Memory In...
As we age, many of our bodyââ¬â¢s abilities begin to fade (Hedden Gabrieli, 2004; Nilson, 2003; as cited in Basak, Book, Voss, Kramer, 2008). Two important abilities that decline quickly are our ability to process information and our memory (Schaie, 1996; Bopp Verhaegen, 2005; as cited in Basak, Book, Voss, Kramer, 2008). It has been medically proven that after the age of sixty, people are at risk of losing their cognitive control (Basak, Book, Voss, Kramer, 2008). By the year 2030, it is estimated that the population consisting of individuals sixty-five and older is expected to rise up to 71.5 million (Stineman, Xie, Pan, Kurichi, Saliba, Streim, 2011). The problem with the inflation in the older population is how to take careâ⬠¦show more contentâ⬠¦This study wanted to compare the results and differences between young adults (62 and younger) and older adults (63 and older) (Heisz, et.al, 2014). Heisz, et.al used the Victoria Longitudinal Study Activities Questionn aire to acquire data during the physical and socio-cognitive activities and watching television (2014). The authors found that compared to the younger adults, the older adults showed that while participating in leisure, non-engaging television viewing, they were less active (Heisz, et.al, 2014). This finding means that more television watching and fewer activities could be harmful mentally towards older adults (Heisz, et.al, 2014). In a study conducted by Pauline Maillot, Alexandra Perrot, and Alan Hartley, they wanted to study the effects that exergames would have on their participantsââ¬â¢ physicality and cognitive function (2012). Exergames is defined by the authors as a ââ¬Å"video game that incorporates game play with physical exerciseâ⬠(Maillot, et.al, 2012). The authors gave the participants many cognitive tests along with physical activity tests after they completed the exergames (Maillot, et.al, 2012). The authors found that the experimental group showed increased scores on their cognitive tests along with slight increases in their physical aptitude tests (Maillot, et.al, 2012). Maillot and colleagues stated that exergames would be a great contribution to facilities to help their residents in maintaining mental and physicalShow MoreRelatedResults And Selection Of Study Selection Process Essay1517 Words à |à 7 PagesHowever, the majority of participants were healthy older adults. The interv entions utilised included the Nintendo WiiTM, Xbox 360, non-action video games, exergames, online game suites, exercise programs used on iPads, and cognitive training programs. Furthermore, the frequency of the interventions ranged from 3 to 24 weeks, and lasted 20 to 90 minutes per session. The outcome measures used included attention, processing speed, working and episodic memory, executive functioning, reaction time, balanceRead MoreCognitive Development Throughout A Lifetime913 Words à |à 4 Pages Cognitive Development Throughout a Lifetime Children are different from adults when it comes to a lot of things, memory being one of them. This is because children are able to better receive and process large amounts of information vs adults. There are many reasons for this. Mostly because the brain of a child is open and excited about their surroundings and new experiences. Because they are so openly engaged in their environment, this causes them to be more aware of small detailsRead MoreOutline Of Search Results And Selection Of Studies Essay1910 Words à |à 8 Pagesdementia, coronary artery disease, degenerative joint problems and mild cognitive impairment (MCI). However, the majority of participants were healthy older adults, with most studies excluding those with any psychiatric or neurological disorders. The interventions utilised in the studies included the Nintendo WiiTM, Xbox 360, non-action video games, exergames, online game suites, exercise programs used on iPads, and cognitive training programs. Furthermore, the frequency of the interventions rangedRead MoreThe Frequency of Social and Intellectual Activities Within Young Adults and Their Influences on Cognitive Functioning1759 Words à |à 7 Pagesfrequency of both social and intellectual activities within young adults (university students) and to determine which has more influence on their cognitive functioning skills such as attention, perception, memory, problem solving and reasoning. There has been a lot of research into the decline in cognitive abilities as we get older and how our lifestyle affects these abilities. However, there is a lack of research considering the lifestyle effects in younger adults. A lot of research has shown that moreRead MoreThe Number Of Adults Over The Age Of 651551 Words à |à 7 PagesThe number of adults over the age of 65 has been increasing in last number of years. Senior citizens make up around 20% of the United States population. Adults over the age of 65 have and experience at some point limita tions in their lifestyle and in the way they live day to day. Most of the US senior citizens can and live independently and continue to maintain a close relationship with friends and family. Then there are those seniors that experience changes in their life that prevents them fromRead MoreParkinson s Disease : A Disease1196 Words à |à 5 Pagesthe most injuries a Parkinsonââ¬â¢s patient has; whether it be fractures or concussions. It causes a loss in muscle movement and muscle control. Patients with Parkinsonââ¬â¢s get really stiff when the medication wears off and is hard to move and do simple daily activities. Additionally, it causes tremors. An example would be when peopleââ¬â¢s hands shake when they havenââ¬â¢t been doing anything but resting and it shouldnââ¬â¢t be doing it. The list continuesâ⬠¦ Types of Parkinsonââ¬â¢s. Most people think Parkinsonââ¬â¢s is justRead MoreFinal Fantasy to World of Warcraft: The Benefits of Video Games1569 Words à |à 7 PagesGoing outside has become a thing of the past for some and many parents struggle to get their children to stop playing video games. Submersed in the world of violent video games, society has started to scorn the idea of them. Though video games seem to have a lot of drawbacks, other parts of society encourage the development of video games. While many believe that video games are detrimental to society they actually hold many benefits for all age ranges. William Higinbotham, a nuclear physicist lobbiedRead MoreCognitive Resilience in Adulthood9822 Words à |à 40 Pages * Jump to first hit Headnote ABSTRACT A resilience framework for understanding cognitive aging implies a search for factors that buffer against existing risk, enabling one to thrive in what might otherwise be adverse circumstances. The cascade of biological processes associated with senescence and a cultural context that does not take into account this biological imperative each create risk for cognitive decline in later adulthood. We propose that (a) engagement, a sustained investment inRead MoreStudent s Choice Of How They Spend Their Leisure Time Will Affect Their Collegiate Gpa1499 Words à |à 6 Pagesa walk, playing video games, or napping to name a few. These activities have nothing to do with your school work. However, will they make an impact on your performance in the classroom? For my paper topic, I decided to investigate how a studentââ¬â¢s choice of how they spend their leisure time will affect their collegiate GPA. This topic is important because we teach students from a very young age what behaviors help them be better students, and what can be detrimental. But, do those behaviors stillRead MoreYouth Sports Coach Better Understand Children s Learning And Performance Skills2390 Words à |à 10 PagesThis paper will seek to help the youth sports coach better understand childrenââ¬â¢s learning and performance skills in relation to their given sport. Within the paper there will be several different topics discussed in order to help the coach see the overall picture of what motor behavior learning looks like through the eyes of a youth athlete. The topics incorporated are: 1) growth and development issues and the influence they may have on childrenââ¬â¢s motor skills; 2) cognitive factors influencing the
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